set_table_string Subroutine

private subroutine set_table_string(val, L, thandle, key, pos)

Put a string value into a table.

Arguments

TypeIntentOptionalAttributesName
character(len=*), intent(in) :: val

Value to set in the table.

type(flu_State) :: L

Handle to the Lua script.

integer, intent(in) :: thandle

Handle to the table to look the value up in.

character(len=*), intent(in), optional :: key

Name of the entry to set.

Key and pos are both optional, however at least one of them has to be supplied. The key takes precedence over the pos if both are given.

integer, intent(in), optional :: pos

Position of the entry to set in the table.

It allows the access to unnamed arrays in the Lua tables.


Calls

proc~~set_table_string~~CallsGraph proc~set_table_string set_table_string proc~flu_setfield flu_setfield proc~set_table_string->proc~flu_setfield proc~flu_pushstring flu_pushstring proc~set_table_string->proc~flu_pushstring interface~flu_pushinteger flu_pushinteger proc~set_table_string->interface~flu_pushinteger proc~flu_settable flu_settable proc~set_table_string->proc~flu_settable interface~lua_setfield lua_setfield proc~flu_setfield->interface~lua_setfield interface~lua_pushlstring lua_pushlstring proc~flu_pushstring->interface~lua_pushlstring proc~flu_pushint flu_pushint interface~flu_pushinteger->proc~flu_pushint proc~flu_pushlong flu_pushlong interface~flu_pushinteger->proc~flu_pushlong interface~lua_settable lua_settable proc~flu_settable->interface~lua_settable interface~lua_pushinteger lua_pushinteger proc~flu_pushint->interface~lua_pushinteger proc~flu_pushlong->interface~lua_pushinteger

Called by

proc~~set_table_string~~CalledByGraph proc~set_table_string set_table_string interface~aot_table_set_val aot_table_set_val interface~aot_table_set_val->proc~set_table_string

Contents

None