This function checks intesection of solid cube and hollow ellipsoid
This algorithm is taken from http://tog.acm.org/resources/GraphicsGems/gems/Boxellipsoid.c
Type | Intent | Optional | Attributes | Name | ||
---|---|---|---|---|---|---|
type(tem_ellipsoid_type), | intent(in) | :: | me |
ellipsoid type |
||
type(tem_cube_type), | intent(in) | :: | cube |
cube type |
pure function hollowellipsoidCubeOverlap(me, cube) result(overlap)
! --------------------------------------------------------------------------!
!> ellipsoid type
type(tem_ellipsoid_type), intent(in) :: me
!> cube type
type(tem_cube_type), intent(in) :: cube
logical :: overlap !< return value
! --------------------------------------------------------------------------!
! local variables
real(kind=rk) :: rsqr,a, b
integer :: i
real(kind=rk) :: dmin, dmax
! --------------------------------------------------------------------------!
!minimum distance
dmin = 0.0_rk
!maximum distance
dmax = 0.0_rk
rsqr = 1.0_rk
do i=1,3
! a
a = ( me%origin(i) - cube%origin(i) )**2 / me%radius(i)**2
b = ( me%origin(i) - cube%endPnt(i) )**2 / me%radius(i)**2
dmax = dmax + max(a,b)
if ( me%origin(i) < cube%origin(i) ) then
dmin = dmin + a
else if ( me%origin(i) > cube%endPnt(i) ) then
dmin = dmin + b
end if
end do
overlap = ( (dmin <= rsqr) .and. (dmax >= rsqr) )
end function hollowellipsoidCubeOverlap