This function checks intesection of solid cube and hollow sphere
This algorithm is taken from http://tog.acm.org/resources/GraphicsGems/gems/BoxSphere.c
Type | Intent | Optional | Attributes | Name | ||
---|---|---|---|---|---|---|
type(tem_sphere_type), | intent(in) | :: | sphere | |||
type(tem_cube_type), | intent(in) | :: | cube |
function hollowSphereCubeOverlap(sphere, cube) result(overlap)
! -------------------------------------------------------------------------!
!inferface variables
type(tem_sphere_type), intent(in) :: sphere !< spacer geometry data
type(tem_cube_type), intent(in) :: cube
logical :: overlap !< return value
! -------------------------------------------------------------------------!
! local variables
real(kind=rk) :: rsqr,a, b
integer :: i
real(kind=rk) :: dmin, dmax
! -------------------------------------------------------------------------!
!minimum distance
dmin = 0.0_rk
!maximum distance
dmax = 0.0_rk
rsqr = sphere%radius**2
do i=1,3
a = ( sphere%origin(i) - cube%origin(i) )**2
b = ( sphere%origin(i) - cube%endPnt(i) )**2
dmax = dmax + max(a,b)
if ( sphere%origin(i) < cube%origin(i) ) then
dmin = dmin + a
else if ( sphere%origin(i) > cube%endPnt(i) ) then
dmin = dmin + b
end if
end do
overlap = ( (dmin <= rsqr) .and. (dmax >= rsqr) )
end function hollowSphereCubeOverlap