get the z component
read list of vertices
how many lists provided, here we just have one here we need to read out the kind and than point to the specific movement of the polygon
Type | Intent | Optional | Attributes | Name | ||
---|---|---|---|---|---|---|
type(tem_polygon_material_type), | intent(out) | :: | me | Polygon data structure to fill with information provided by the user in config. |
||
type(flu_state) | :: | conf | Handle to the Lua script containing the polygon definition |
|||
integer, | intent(in), | optional | :: | thandle | Handle for the table containing the polygon definition. |
Type | Visibility | Attributes | Name | Initial | |||
---|---|---|---|---|---|---|---|
real(kind=rk), | private, | allocatable | :: | defout(:) | |||
integer, | private | :: | vertex_table | ||||
integer, | private | :: | valtable | ||||
integer, | private | :: | vertices_table | ||||
integer, | private | :: | movement_table | ||||
integer, | private | :: | parameter_table | ||||
integer, | private | :: | iVertex | ||||
integer, | private | :: | ipoly | ||||
integer, | private | :: | iError | ||||
integer, | private, | allocatable | :: | vError(:) | |||
integer, | private | :: | iError_v(2) |