type neighbor_type includes the direct neighbors of each tree ID
Type | Visibility | Attributes | Name | Initial | |||
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integer, | private | :: | nNeighborDirections | number of directions in which the neighbors are located e.g. for cubes and surface neighbors this will be 6 and for cubes with surface, edge and vertex neighbors this will be 22 because stencils will be mapped by this type as well, we are not able to use it as a constant directions for this neighbor JZ: in case of reconstructed DG this has to be extended to all JZ: cells inside the stencil |
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type(tem_direction_type), | private, | allocatable | :: | dir(:) |