type neighbor_type includes the direct neighbors of each tree ID
Type | Visibility | Attributes | Name | Initial | |||
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integer, | public | :: | nNeighborDirections |
number of directions in which the neighbors are located e.g. for cubes and surface neighbors this will be 6 and for cubes with surface, edge and vertex neighbors this will be 22 because stencils will be mapped by this type as well, we are not able to use it as a constant directions for this neighbor JZ: in case of reconstructed DG this has to be extended to all JZ: cells inside the stencil |
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type(tem_direction_type), | public, | allocatable | :: | dir(:) |
type tem_neighbor_type !> number of directions in which the neighbors are located !! e.g. for cubes and surface neighbors this will be 6 !! and for cubes with surface, edge and vertex neighbors this will !! be 22 !! because stencils will be mapped by this type as well, we are not able !! to use it as a constant integer :: nNeighborDirections !! directions for this neighbor !! JZ: in case of reconstructed DG this has to be extended to all !! JZ: cells inside the stencil type(tem_direction_type),allocatable :: dir(:) end type tem_neighbor_type