Element stencil definition
Type | Visibility | Attributes | Name | Initial | |||
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integer, | private | :: | QQN | number of entries in pos |
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integer, | private, | allocatable | :: | tIDpos(:) | position in the tem_element_type::neighID%val( elemPos ) Array size: QQN |
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integer, | private | :: | headerPos | the stencil on which the current one depends this is required for boundary stencils which elements actually require the neighbors of the compute stencil |
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integer, | private, | allocatable | :: | totalPos(:) | pointer to tem_element_type::tID( ) For neighbor of an element in every stencil direction. It also inclues neighbor which is either fluid/halo/ghost. Array size: QQN Set in routine: build_levelElements, identify_stencilNeigh, identify_additionalNeigh |