Building neighor array
: is neighID and stencil in element_type still used after this?
Type | Intent | Optional | Attributes | Name | ||
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integer, | intent(in) | :: | iStencil | Index of your neighbor list?? |
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type(tem_levelDesc_type), | intent(inout) | :: | levelDesc(tree%global%minLevel:) | Level descriptor for each level of your mesh (starting from minimum level). |
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type(treelmesh_type), | intent(in) | :: | tree | Tree representation of your mesh. |
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type(tem_stencilHeader_type), | intent(in) | :: | computeStencil | The stencil you build the horizontal dependencies for. |
Type | Visibility | Attributes | Name | Initial | |||
---|---|---|---|---|---|---|---|
integer, | private | :: | iLevel | ||||
integer, | private | :: | iIndex | ||||
integer, | private | :: | nElemsWithNeigh |