Creates dimension by dimension level descriptors.
Type | Intent | Optional | Attributes | Name | ||
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type(treelmesh_type), | intent(inout) | :: | tree | Tree representation of the mesh. |
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type(tem_BC_prop_type), | intent(in) | :: | boundary | The boundaries of your simulation domain |
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type(tem_commPattern_type), | intent(in) | :: | commPattern | The communication pattern you use for the buffer. |
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type(tem_comm_env_type), | intent(in) | :: | proc | Process description to use. |
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type(tem_levelDesc_type), | intent(out), | allocatable | :: | levelDescX(:) | Level descriptor for each spatial direction and each level of your mesh. The level descriptor have to be constructed with the dimension by dimension stencils (+1, 0, -1) for each spatial direction. |
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type(tem_levelDesc_type), | intent(out), | allocatable | :: | levelDescY(:) | Level descriptor for each spatial direction and each level of your mesh. The level descriptor have to be constructed with the dimension by dimension stencils (+1, 0, -1) for each spatial direction. |
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type(tem_levelDesc_type), | intent(out), | allocatable | :: | levelDescZ(:) | Level descriptor for each spatial direction and each level of your mesh. The level descriptor have to be constructed with the dimension by dimension stencils (+1, 0, -1) for each spatial direction. |
Type | Visibility | Attributes | Name | Initial | |||
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type(tem_stencilHeader_type), | private | :: | stencilList(3) |