This routine computes bndForce on wall_libb boundary elements
| Type | Intent | Optional | Attributes | Name | ||
|---|---|---|---|---|---|---|
| class(boundary_type), | intent(in) | :: | me | field boundary type |
||
| real(kind=rk), | intent(inout) | :: | bndForce(:,:) | bndForce to fill |
||
| integer, | intent(in) | :: | posInBndID(:) | |||
| type(glob_boundary_type), | intent(in) | :: | globBC | scheme global boundary type |
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| real(kind=rk), | intent(in) | :: | currState(:) | current state array to access post-collision values |
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| type(tem_levelDesc_type), | intent(in) | :: | levelDesc | iLevel descriptor |
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| integer, | intent(in) | :: | nSize | size of state array ( in terms of elements ) |
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| integer, | intent(in) | :: | iLevel | level which invokes boundary |
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| integer, | intent(in) | :: | neigh(:) | global parameters |
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| type(mus_scheme_layout_type), | intent(in) | :: | layout | scheme layout |
||
| integer, | intent(in) | :: | nScalars | number of Scalars in the scheme var system |
| Type | Visibility | Attributes | Name | Initial | |||
|---|---|---|---|---|---|---|---|
| integer, | private | :: | elemPos | ||||
| integer, | private | :: | posInBuffer | ||||
| integer, | private | :: | iElem | ||||
| integer, | private | :: | iDir | ||||
| integer, | private | :: | QQN | ||||
| integer, | private | :: | |||||
| integer, | private | :: | invDir | ||||
| integer, | private | :: | iLink | ||||
| real(kind=rk), | private | :: | force(3) | ||||
| real(kind=rk), | private | :: | fIn | ||||
| real(kind=rk), | private | :: | fOut | ||||
| real(kind=rk), | private | :: | fOutNeigh | ||||
| real(kind=rk), | private | :: | fIntp | ||||
| real(kind=rk), | private | :: | qVal | ||||
| real(kind=rk), | private | :: | cIn | ||||
| real(kind=rk), | private | :: | cOut | ||||
| real(kind=rk), | private | :: | cNgh |