Assemble the fluid list and identify neighbor relations start with building up the ghost and halo element collection as well
Type | Intent | Optional | Attributes | Name | ||
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type(tem_levelDesc_type), | intent(inout) | :: | levelDesc(tree%global%minLevel:) | the level descriptor to be filled |
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type(treelmesh_type), | intent(in) | :: | tree | the global tree |
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type(tem_comm_env_type), | intent(in) | :: | proc | Process description to use. |
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type(tem_stencilHeader_type) | :: | stencil | array of all stencils used in the simulation |
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type(tem_path_type), | intent(in) | :: | pathFirst(:) | first and last treeID path in every process |
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type(tem_path_type), | intent(in) | :: | pathLast(:) | first and last treeID path in every process |
Type | Visibility | Attributes | Name | Initial | |||
---|---|---|---|---|---|---|---|
integer(kind=long_k), | private | :: | neighID | ||||
integer, | private | :: | elemPos | ||||
integer, | private | :: | minLevel | ||||
integer, | private | :: | maxLevel | ||||
integer, | private | :: | iElem | ||||
integer, | private | :: | iNeighElem | ||||
integer, | private | :: | iLevel | ||||
integer, | private | :: | iStencil | ||||
integer, | private | :: | neighPos |