tem_cylinderCubeOverlap Function

public function tem_cylinderCubeOverlap(cylinder, cube) result(overlap)

This function checks intesection of solid cube and cylinder.

The test is done by projecting each cube vertices on the cylinder axis and check whether the projected point is within the cylinder length. If yes then use the projected point as the origin of sphere and do sphere-cube intersection.

we check for all vertices to find if any of the cube vertices intersect with cylinder check whether cylinder axis intersect by cube if true then no need to check for intersection of each cube vertices on cylinder

Arguments

Type IntentOptional Attributes Name
type(tem_cylinder_type), intent(in) :: cylinder
type(tem_cube_type), intent(in) :: cube

Return Value logical


Calls

proc~~tem_cylindercubeoverlap~~CallsGraph proc~tem_cylindercubeoverlap tem_cylinderCubeOverlap proc~tem_linecubeoverlap tem_lineCubeOverlap proc~tem_cylindercubeoverlap->proc~tem_linecubeoverlap proc~tem_spherecubeoverlap tem_sphereCubeOverlap proc~tem_cylindercubeoverlap->proc~tem_spherecubeoverlap proc~raycubeoverlap rayCubeOverlap proc~tem_linecubeoverlap->proc~raycubeoverlap proc~hollowspherecubeoverlap hollowSphereCubeOverlap proc~tem_spherecubeoverlap->proc~hollowspherecubeoverlap proc~solidspherecubeoverlap solidSphereCubeOverlap proc~tem_spherecubeoverlap->proc~solidspherecubeoverlap

Called by

proc~~tem_cylindercubeoverlap~~CalledByGraph proc~tem_cylindercubeoverlap tem_cylinderCubeOverlap proc~tem_shape_subtreefromgeominters tem_shape_subTreeFromGeomInters proc~tem_shape_subtreefromgeominters->proc~tem_cylindercubeoverlap proc~tem_shape2subtree tem_shape2subTree proc~tem_shape2subtree->proc~tem_shape_subtreefromgeominters proc~tem_create_subtree_of tem_create_subTree_of proc~tem_create_subtree_of->proc~tem_shape2subtree proc~tem_init_convergence tem_init_convergence proc~tem_init_convergence->proc~tem_create_subtree_of proc~tem_init_tracker_subtree tem_init_tracker_subTree proc~tem_init_tracker_subtree->proc~tem_create_subtree_of proc~tem_write_debugmesh tem_write_debugMesh proc~tem_write_debugmesh->proc~tem_create_subtree_of proc~tem_create_subtree_of_st_funlist tem_create_subTree_of_st_funList proc~tem_create_subtree_of_st_funlist->proc~tem_create_subtree_of

Contents


Source Code

  function tem_cylinderCubeOverlap(cylinder, cube) result(overlap)
    ! --------------------------------------------------------------------------!
    !inferface variables
    type(tem_cylinder_type), intent(in) :: cylinder !< cylinder geometry data
    type(tem_cube_type), intent(in) :: cube
    logical :: overlap !< return value
    ! --------------------------------------------------------------------------!
    ! local variables
    real(kind=rk) :: proj
    real(kind=rk) :: cubeVer(15,3)
    type(tem_sphere_type) :: sphere
    type(tem_line_type) :: line
    integer :: iVer
    real(kind=rk) :: pntIntersect(3)
    ! --------------------------------------------------------------------------!

    overlap = .false.

    !! we check for all vertices to find if any of the cube vertices
    !! intersect with cylinder
    cubeVer(1,:) = cube%center
    cubeVer(2,:) = cube%center + [ cube%halfwidth, 0.0_rk, 0.0_rk]
    cubeVer(3,:) = cube%center + [-cube%halfwidth, 0.0_rk, 0.0_rk]
    cubeVer(4,:) = cube%center + [0.0_rk,  cube%halfwidth, 0.0_rk]
    cubeVer(5,:) = cube%center + [0.0_rk, -cube%halfwidth, 0.0_rk]
    cubeVer(6,:) = cube%center + [0.0_rk, 0.0_rk,  cube%halfwidth]
    cubeVer(7,:) = cube%center + [0.0_rk, 0.0_rk, -cube%halfwidth]
    cubeVer(8,:) = cube%origin
    cubeVer(9,:) = [cube%endPnt(1), cube%origin(2), cube%origin(3)]
    cubeVer(10,:) = [cube%origin(1), cube%endPnt(2), cube%origin(3)]
    cubeVer(11,:) = [cube%origin(1), cube%origin(2), cube%endPnt(3)]
    cubeVer(12,:) = [cube%endPnt(1), cube%endPnt(2), cube%origin(3)]
    cubeVer(13,:) = [cube%endPnt(1), cube%origin(2), cube%endPnt(3)]
    cubeVer(14,:) = [cube%origin(1), cube%endPnt(2), cube%endPnt(3)]
    cubeVer(15,:) = cube%endPnt


    sphere%radius = cylinder%radius
    sphere%only_surface = cylinder%only_surface

    !! check whether cylinder axis intersect by cube
    !! if true then no need to check for intersection of each cube vertices
    !! on cylinder
    line%origin = cylinder%origin
    line%vec = cylinder%vec
    if(tem_lineCubeOverlap(line, cube, pntIntersect)) then
      ! project intersected point on cylinder to check for
      ! sphere cube overlap
      proj = dot_product((pntIntersect - cylinder%origin), &
        &                cylinder%vec) &
        &  / dot_product(cylinder%vec, cylinder%vec)
      ! compute the actual coordinate position of projected
      ! point on the line
      sphere%origin = cylinder%origin + proj*cylinder%vec
      overlap = tem_sphereCubeOverlap( sphere, cube )
      ! return if overlap is true
      if(overlap) return
    endif

    do iVer=1,15
      ! Find the projection of cubever on line and check
      ! whether projection point is between 0 and 1.
      ! If projection < 0 then the point is before the line
      ! if projection > 0 then the point is after the line
      proj = dot_product((cubeVer(iVer,:) - cylinder%origin), &
        &                cylinder%vec) &
        &  / dot_product(cylinder%vec, cylinder%vec)
      if( (proj .fge. 0.0_rk) .and. (proj .fle. 1.0_rk)) then
        ! compute the actual coordinate position of projected
        ! point on the line
        sphere%origin = cylinder%origin + proj*cylinder%vec
        overlap = tem_sphereCubeOverlap( sphere, cube )
        ! return if overlap is true
        if(overlap) return
      endif
    enddo

  end function tem_cylinderCubeOverlap