Write the complete mesh including fluid, ghosts and halo elements to disk
Define in the tem_load_debug table as
debug = { debugMode = true,
debugMesh = true }
Type | Intent | Optional | Attributes | Name | ||
---|---|---|---|---|---|---|
type(treelmesh_type), | intent(in) | :: | globtree | mesh to locate the point in |
||
type(tem_levelDesc_type), | intent(in) | :: | levelDesc(:) | current level descriptor |
||
type(tem_debug_type), | intent(inout), | optional | :: | debug | debug info |
|
integer, | intent(in) | :: | myPart | Partition to use on the calling process (= MPI Rank in comm) |
Type | Visibility | Attributes | Name | Initial | |||
---|---|---|---|---|---|---|---|
type(tem_shape_type), | private | :: | inShape(1) | ||||
character(len=pathLen), | private | :: | dirname | ||||
type(tem_debug_type), | private | :: | local_debug | ||||
type(tem_subTree_type), | private | :: | subTree | ||||
type(tem_BC_prop_type), | private | :: | bc_prop | ||||
type(tem_stencilHeader_type), | private | :: | stencil |