Method to initialize a cube mesh by tree and boundary definitions obtained by treelm.
now we build the face information of our mesh. VK stencil is not required for modg, but for tracking
Type | Intent | Optional | Attributes | Name | ||
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type(treelmesh_type), | intent(inout) | :: | tree | The tree representation of your mesh. |
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type(tem_BC_prop_type), | intent(in) | :: | boundary | The boundaries of your simulation domain |
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type(atl_cube_container_type), | intent(inout) | :: | cube_container | The container with all cubic elements, generated with this routine. |
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type(flu_State), | intent(in) | :: | conf | Handle for the Lua config file |
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type(atl_Equations_type), | intent(inout) | :: | equation | The equation you are simulating. |
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type(tem_comm_env_type) | :: | proc | mpi communication environment with mpi communicator |
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type(tem_commPattern_type) | :: | commPattern | mpi communication pattern type |
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logical, | intent(in) | :: | need_element_deviations |
Type | Visibility | Attributes | Name | Initial | |||
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integer, | private | :: | iLevel | ||||
type(tem_levelDesc_type), | private, | allocatable | :: | levelDesc(:) | |||
type(tem_face_type), | private, | allocatable | :: | faces(:) | |||
type(tem_face_type), | private, | allocatable | :: | faces_stab(:) | |||
type(tem_bc_header_type), | private | :: | bc_header | ||||
type(tem_stencilHeader_type), | private | :: | stencil(1) |