Method to initialize a cube mesh by tree and boundary definitions obtained by treelm.
now we build the face information of our mesh. VK stencil is not required for modg, but for tracking
Type | Intent | Optional | Attributes | Name | ||
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type(treelmesh_type), | intent(inout) | :: | tree |
The tree representation of your mesh. |
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type(tem_BC_prop_type), | intent(in) | :: | boundary |
The boundaries of your simulation domain |
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type(atl_cube_container_type), | intent(inout) | :: | cube_container |
The container with all cubic elements, generated with this routine. |
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type(flu_State), | intent(in) | :: | conf |
Handle for the Lua config file |
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type(atl_Equations_type), | intent(inout) | :: | equation |
The equation you are simulating. |
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type(tem_comm_env_type) | :: | proc |
mpi communication environment with mpi communicator |
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type(tem_commPattern_type) | :: | commPattern |
mpi communication pattern type |
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logical, | intent(in) | :: | need_element_deviations |